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Scrin Single Player Mission 02 (Munich)

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Scrin Mission 02 (Munich)

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    Mission 02 (Munich)

    Primary Objective 1: Assimilate the Barracks & Capture Defense Control.

    You start from S-W corner, with only one unit. The unit can MK enemy units and it can even teleport them after MK'ed. The enemy is spawning grenadiers and tanks. The grenadiers are only good at start, when you can clear out some garrisoned structures with them. After this, they are useless and dangerous. Attention: there are a lot of sonic cannons in the upper side of the map, so follow the shortest path to barracks. The Barracks are protected by anti-infantry turrets. To eliminate those, you will need tanks. The problem is at follows: the tanks will come in pairs, at low time intervals of each other. You can either MK the first tank and attack the second and then MK the second and attack the turrets, or you can use both of them (if time interval is larger) to attack the A-I turrets. Bigger problem: the grenadiers. After you MK tanks, grenadiers will arrive. Do not garrison structures, because your unit will certainly be lost in one strike from any grenade. If they approach, you can either MK a tank and use it to roll over them, or, if no tank near, get them to attack anything, just to suicide them so you can use the MK on the new coming tanks. After you have destroyed the A-I turrets, MK the barracks and build 1 to 3 engineers. Primary Objective 1 complete.

    Primary Objective 2: Capture the Central Structure.

    Best thing to do is get back to initial start point and go N-E until you get an engineer into the structure. - This is the hard way. Easy way: chronoshift 1x Engineer near structure and capture it. At this point, the advanced defenses from all over the map will be disabled, and you will get the reinforcements (coming from West side). Primary Objective 2 complete.

    Primary Objective 3: Defeat the Infidels.

    The reinforcements look very 'strong' but actually the enemy base is quite functional and they will defeat you with easy if you have any delay or inconsistency in your attack. The enemy base is in N-E. It has at least two War Factories, two Air Fields and barracks. If you just select all and attack, the air units will arrive first and be defeated by AA units, and then you are doomed. The base also has good AA. So be careful. Ground attack without air support is also no option. You will be eventually overrun. Here's how you beat them:

    - Select ground units.
    - Order them to get near enemy base (near, not directly at it)
    - After the ground units are about 30-40% the way, order your air units to follow.
    - On the way, you can frag some disabled defenses, so your units will gain some XP, although you won't get to have too much elite ones.
    - Once arrived at the enemy base, it is imperative that you take out the war factories.
    To do this, it is recommended that you terminate the two AA turrets there, and then use airpower to waste them. The WFs are situated in the N-W side of the base. It is imperative to eliminate them first, because otherwise, the enemy will keep building Apocalypse (woops... Mammoth) tanks and you will be soon defeated with much ease. - After this, you can eliminate the other two AAs in the enemy base and take out the airfields and ConYard (so no respawn of WF)Once you do this, you have prevailed. With no WF and AF the enemy is defeated.
    - Use the rest of your units to clean up everything else.

    As extra note, you could use mind controller unit to gain some additional tactical advantage in some situations, but It will require a lot of 'working' with it and you just don't have this time to waste.

    So, in the end, keep in mind that you must first eliminate WF and ConYard, because Mammoths will frag you otherwise. Primary Objective 2 complete.

    Mission 02 Successful
    Average time on hard difficulty: 18 minutes
    Overall difficulty: 7 (Very Hard)

    This guide was graciously contributed by Overmind



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