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- NOD INFANTRY -
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Militant Infantry
A group of willing yet poorly trained troops enlisted more as cannon fodder than real power. These soldiers ability to traverse harsh terrain where others fall short earns them a spot within the NOD ranks.
Upgrades: Confessor, tiberum infusion
> COST: $200 TIME: 0:02 Squad Size: 9
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Militant Rocket Squad
NOD anti armor heavy infantry equiped with rocket launchers to inflict damage upon armor, structures and air. Just like the Militant infantry squad the ranks of the rocket squads are poorly trained. Due to the increased weight of their weapondry rocket squads are slower moving.
> COST: $400 TIME: 0:04 Squad Size: 2
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Confessor
Upgrades all militants with a Confessor leader increasing the squads combat effectiveness. Also throws hallucinogenic grenades.
> COST: $1000 TIME: 0:30 Squad Size: Combined with militants
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Saboteur
Sneaky deadly bastard.
Abilities: Capture buildings, set booby traps, repair bridges, repair buildings
> COST: $500 TIME: 0:05 Squad Size: Solo
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Fanatics
Suicide Infantry, strong vs vechiles, structures.
Abilities: Call for transport (Air Tower)
Upgrades: Tiberium Infusion (Secret Shrine)
> COST: $800 TIME: 0:08 Squad Size: 6
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Shadow Team
Elite Infantry, strong vs. infantry.
Abilities: Stealthed, glider pack, explosive charge
> COST: $800 TIME: 0:08 Squad Size: 4
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Black Hand
This group of elite NOD infantry is best used against infantry with its deadly flamethrowers and or chemical weapons. Due to the highly toxic contents of their weapons this group can have explosive deaths.
Abilities: Call for Transport, clear garrisoned structures
> COST: $900 TIME: 0:09 Squad Size: 6
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Commando
Elite infantry. Strong vs. infantry, structures.
Abilities: Stealthed while standing still, destroy structure, destroy walker, call for transport. Only one Commando may be trained at a time.
> COST: $2000 TIME: 0:20 Squad Size: Solo
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Attack Bike
Scout vehicle, strong vs aircraft. NODS primary vehicle for fast movement and scouting. This is equipped with rocket launchers for both ground and air enemy engagements.
Abilities: Scanner array, detects nearby stealth, chicks dig it.
> COST: $600 TIME: 0:06
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Raider Buggy
Armed with a potent machine gun this vehicle offers more punch than the Recon Bike however is no match against a GDI predator. This unit is relatively fast and good vs infantry.
Abilities: Call for air transport
Upgrades: Laser Capacitor (Tech Lab), EMP Coils (Tech Lab)
> COST: $400 TIME: 0:04
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Flamethrower Tank
Medium Tank. Strong vs. Infantry, structures. This vehicle does have light armor and limited range making it a juicy target for tanks.
Abilities: BBQ garrisoned structures, impressive to the ladies.
> COST: $1000 TIME: 0:10
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Scorpion Tank
This is NODs unique and highly maneuverable tank is the NOD step child to the Predator tank.
Upgrades: Laser capacitor (Requires Tech Assembly Plant), Dozer blade to mow down infantry (Requires Tech Assembly Plant)
> COST: $800 TIME: 0:08
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Stealth Tank
Covert tank that can avoid conventional detection and strike at GDI when they least expect it. When used properly these tanks can raise hell.
> COST: $1000 TIME: 0:10
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Avatar Mech
Bipedal mech that takes charge of the battlefield with the unique ability to rip weapons off of other units and use it to arm iteself. Choices need to be made on how best to utilize this ability.
> COST: $3000 TIME: 0:30
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NOD Emmisary
Utility Vehicle. Weaponless.
Abilities: Unpacks into Outpost, outpost provides ground control to place
Structures: Call for Transport (Air Tower)
> COST: $1500 TIME: 0:15
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Tiberium Harvester
Slow, heavily armored, and hungry for Tiberium the NOD harvester is the key to any NOD economy.
Abilities - Harvest Tiberium, stealth, $700 gained on each run.
> COST: $1000 TIME: 0:10
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Venom Scout Aircraft
Orca say hello to your brother in the skies. Similar to the Orca the NOD Venom Scout can do vertical take off and reach targets with speed and precision.
> COST: $700 TIME: 0:07
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Vertigo Bomber Due to it's Stealth Capabilities, the Vertigo Bomber appears as if from nowhere and delivers it's payload of Groundpounder bombs before opposing forces can muster their defenses.
Requirements: Tech Lab
> COST: $1800 TIME: 0:18
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