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- GDI Structures - |
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Construction Yard
The foundation behind construction to any GDI base the construction yard is key to building up your base.
Requires MCV
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The Crane
This is a building like anything else. Instead of allowing you to build units it allows you to build additional structures in parallel with your normal MCV. Functions like half an MCV for a much cheaper cost and you can build it right off the bat. Allows you to have a second build queue and expand your build options.
> COST: $1500 TIME: 0:15 ENERGY: 10
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Battle Base
Deployed from a RIG the battle base serves as a defensive structure, repair station,
Requires Rig
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Power Plant
With limited or no power production and defense can be severely crippled. It's essential to manage your power grid properly.
> COST: $800 TIME: 0:08
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Advanced Power Turbines
This is essentially an upgrade placed on the power plant for 50% increased output production.
> COST: $300 TIME: 0:05
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Tiberium Refinery
The Tiberium Refinery is where your Tiberium Harvesters bring back and refine the Tiberium collected thus financing your war machine.
> COST: $2000 TIME: 0:20 ENERGY: 6
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Tiberium Silo
This structure is essentially necessary to store excess Tiberium. Without it you can be severely limited economically.
> COST: $500 TIME: 0:05 ENERGY: N/A
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Barracks
Core production facility for highly motivated GDI infantry. This building is also needed for base defenses.
> COST: $500 TIME: 0:05 ENERGY: 5
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Command Post
An essential element for a commanders tactical radar display. Lose this building and you lose key battlefield intel.
> COST: $1500 TIME: 0:15 ENERGY: 9
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War Factory
Mammoths, Predators, Pitbulls, APC's, Harvesters, and other vehicles are all created here. This structure represents the core heavy firepower of the GDI army.
Powerplant and refinery required can also repair units.
> COST: $2000 TIME: 0:20 ENERGY: 7
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Airfield
Some call it the Orca's nest others call it death from above but all the same this structure supports and rearms the GDI aerial force.
Re-Arms/Repairs 4 air units at a time. For additional units must have additional pads.
> COST: $1000 TIME: 0:10 ENERGY: 8
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Tech Centre
Steep on power consumption but heavy on tech production this building is key for upgrades. Using this structure GDI will be able to leverage technology for field units and base structures.
> COST: $4000 TIME: 0:40 ENERGY: 12
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Armory
This structure is responsible for important GDI advancements with infantry weaponry. The structure also doubles as a medical facility to service casualties of war.
> COST: $1000 TIME: 0:10 ENERGY: 7
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Space Command Uplink
This satellite uplink center has a military encrypted connection with GDI's orbiting Ion Cannon as well as the ability to fire tactical missiles into the near theatre of war.
> COST: $3000 TIME: 0:30 ENERGY: 15
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Watch Tower
A core defensive structure for GDI which serves as a deterrence to lighters NOD units.
> COST: $600 TIME: 0:06 ENERGY: 5
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Guardian Cannon
Anti armor defensive cannon.
> COST: $1200 TIME: 0:12 ENERGY: 8
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Sonic Defense Turret
Little is know about this structure other than it has been seen in combat firing effectively on tanks.
> COST: $2000 TIME: 0:20 ENERGY: 15
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Anti-Aircraft Battery
Targets enemy air units with ease and expertise.
> COST: $800 TIME: 0:08 ENERGY: 5
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