GDI
Command and Conquer 3 GDI

GDI Single Player Mission 09 (Croatia)

Command Conquer Homecommand and conquer 3 home
Command and Conquer 3 NOD NOD

 • Home 
 • CNC3 FORUMS! | CNC3 Trailers
 • All New CNC3 Units | CNC3 Blog!
 • Scrin Alien Race | Wallpaper
   - Alien - Units/Buildings/Strategy
 • GDI - Global Defense Initiative
   - GDI - Units/Buildings/Strategy
 • Brotherhood of NOD
   - NOD - Units/Buildings/Strategy
 

CNC3 REPLAYS
CNC3 Strategy Guide
Screenshot Gallery
CNC Game Store   New
  CNC3 Cheats | CNC Clans
Command Conquer 3 Actors!
CNC3 PodCasts
Useful Sites
  The Latest News
About CNC3
Gamer Web Hosting
Contact Us
  System Requirements
Meet Joe Kucan
Electronic Arts
About Us
    Bookmark This Page    Link To This Page    E-Mail Page To A Friend  E-Mail This Page to a Friend 

Mission 09 (Croatia)

GDI Units | GDI Structures | GDI Strategy | GDI Power Abilities | GDI Build Orders | GDI Forums | Brotherhood of NOD | Alien Race (Classified) | GDI Single Player Missions   
  • GDI Tech Tree
  • NOD Tech Tree
  • Scrin Tech Tree

  •    

    Primary Objective 1: Survive

    Situation looks... bad. First thing to do: power on as follows: You have 2x Turrets on each side. Power-on only one Turret for each side as you won't really have the time to maneuver. As for AA, power on only two of them, in opposite corners (SW and NE recommended). Here's SS so you get the ideea of turret activation: Get 2x APC near each AI Turrets and 3x Tanks near each AT Turrets. Any extra tanks you build, put them on guard West of your position. That's where the main armor force is coming from. 3 Are enought North, send more only if you lose any. Also, very important, keep your tanks orientation with the front to the enemy force. If hit sideways or from the back the tanks will be destroyed faster. While two APCs are more than enough to prevent any damage, it's not the same for the tanks. The tanks can take quite a punishment, so I'd recommend adding extra Rocket Troopers. They are very good against the armor that's coming. Now wait until MCV arrives in-sector. Despite what many say, it's not that hard to defend. A good tip is positioning some Rocket Troopers near the miner(s), so when enemy airpower will cross that area it will take some punishment. Primary Objective 1 complete.

    Primary Objective 2: Aid Reinforcements

    Primary Objective 3: Escort MCV to base

    Primary Objective 4: Destroy S-W base

    When the reinforcements arrive, you should first attack and destroy the base to the S-W, or at least the barracks in it. After you clear that one, the advantages are great. You don't have to worry about suiciders attempting on your MCV and you can also shutdown the A-I Turrets and power-on the AT Turrets. Primary Objectives 2,3,4 complete.

    Primary Objective 5: Destroy the N-E base

    After this point, the hard part is almost over. You should attack the N-E base next. Now, that you have the full arsenal at your disposal, it won't be hard to defeat. By destroying the war factories, there will be no more tank trouble for you. As attack force, you can use about 8-12 Predators with 4-6 APCs with Rocket Troopers inside. There's no big trick to it; just attack and defeat them. Frontal assault works fine. Alternate, you can wait to build Airfield, but there will be too much tanks send your way by the time you complete two air groups of Orcas. Primary Objective 5 complete.

    Primary Objective 6: Destroy the S-E base

    There is a problem here, because the base is not assault able by ground, and you cannot attack by air either because there's just too much AA in place, plus the Venoms. Your best bet is to gather you until now promoted units, as many as possible (build more if you don't have at least 12 Predators and 8 APCs) and airlift them. You can deploy them to the N-E part of the S-E base, with is a clear sector. Be on your guard, because you could be attacked as soon as you set your first units there, so make sure you get to deploy most of them before stating the actual attack. And no, don't use units with no AA capabilities (like Zone Troopers), because there are quite a few Venoms in there. Primary Objective 6 complete.

    Mission 09 Successful
    Average time on hard difficulty: 21 minutes
    Overall difficulty: 6 (Hard)
    This guide was graciously contributed by Overmind



    Google
     

    Command and Conquer 3 Home | Command and Conquer 3 Expansion | Command and conquer 3 release date | Brotherhood of NOD | Global Defense Initiative GDI | Scrin Alien Race | Command and Conquer Demo | Command and Conquer 3 System Requirements | Command and Conquer 3 Units | Command and Conquer 3 Screenshots | Command and Conquer 3 Cheats | Command and Conquer 3 Replays | Command Conquer 3 Trailer | Command Conquer 3 Wallpapers | Command and Conquer 3 Forums

    © 2006-2007 CommandConquer3.com
    All graphics of Command and Conquer 3 are copyright of Electronic Arts

    Tiberium CNC3